Just Another iPhone Blog: PingChat! for iPhone needs an ad-free version
Yesterday I loaded up the newest version of PingChat!, messaged a friend (I have one of those now!), and then noticed an ad running along the bottom of the screen. I found this strange, since I distinctly remember PingChat! being an ad-free experience when I downloaded a few months ago.
Big News for Social Gamers
While games can certainly have the effect of creating reclusive individuals, OpenFeint has enabled a more social experience in many iphone and ipod games. This social gaming service has connected users to game-wide leaderboards, discussion boards, and competition platforms, and just announced today some additional features to come. OpenFeint will be adding PlayTime to its repertoire, enabling multiplayer features and voice-chat functions.
Not only is this big news for gamers, as it will enable games to be released a la Xbox Live, but it is also exciting for developers as well. Now you don’t have to be a top tier developer to create multiplayer functionality; PlayTime will enable Casual as well as Hardcore games to enable a switch from single player to multiplayer based on highscore competition, meaning that a developer only needs to have highscores in their game to be able to take advantage of PlayTime.
Watch for these cool additions to the app world as the OpenFeint 3.0 with PlayTime releases later this year. It is sure to change the realm of mobile gaming and introduce a completely new social experience.
This article was published by iphoneapplicationlist.com
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Just Another iPhone Blog: Fix for iPhone 4 Proximity Sensor Issues Coming in iOS 4.1 Update?
The forthcoming iOS 4.1 software update will pack a number of fixes for Apple’s mobile devices, including a problematic issue with the iPhone 4 proximity sensor.
While not documented by Apple, experience with the iOS 4.1 beta has shown that the proximity sensor on the iPhone 4 is far more reliable.
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